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1993-03-28
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POWER STONES
Version 1.00
By Radical Wave and Steven H. Lin
Copyright 1993 by Steven H. Lin
All Rights Reserved
PLAYERS GUIDE
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CONTENTS
1.0 Introduction
2.0 The Main Menu
3.0 The Game Board
4.0 How to Capture Stones
5.0 The Scoring System
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1.0 INTRODUCTION
POWER STONES is a simple online boardgame which allows two players to play
against each other by moving "stones" along a virtual gameboard in an
attempt to "capture" each other's stones. Capturing stones is achieved by
surrounding a stone of your opponent with two of your own.
Easy, eh?
1.1 Starting in Power Stones -
When you first enter Power Stones, the game searches for a place to
record information about you. This may take some time, depending on
how much space your sysop has allocated for players' records: the
more slots your sysop allows, the longer it may take. However, it is
pretty much all a matter of seconds on a relatively fast computer
system; perhaps if the BBS you call has lots of lines that tie down
the computer systems, maybe it'd be something to worry about.
Once you get into Power Stones, and you are assigned a record to put
all of the information that the game generates for and about you,
you are asked to enter a handle for yourself in the game. This way,
you can play Power Stones with anonymity, so other players won't
send you hate mail in the BBS and really make your life miserable.
You can be free to play aggressively in Power Stones and be a
mild-mannered Nice Person (NP) elsewhere on the BBS. Good deal, eh?
1.2 Continuing Play in Power Stones -
After starting in Power Stones that initial time, every subsequent
time that you log into the game, you will be presented with a
"Today's News" list of things that players have done that day (or
cycle). There is a maintenance program that your sysop runs to do
various things at least once a day; this maintenance program will
clean out the "Today's News".
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2.0 THE MAIN MENU
To help you conduct your games, the Main Menu has several features that can
make your playing sessions comfortable. The following options are available
from the Main Menu:
2.1 "[1] Read POWER STONES player's instructions" -
This document is available within Power Stones itself, straight from
the Main Menu, just in case your sysop has not put this in his/her
BBS bulletins section or file area for you to read.
2.2 "[2] Commit suicide! Re-initialize your record (make a fresh start)" -
In case you feel like you're not getting anywhere in Power Stones,
you can have your account turned "blank" and then you can have a
fresh start in playing the game. This shouldn't be necessary too
often, because you don't really get penalized for losing games; you
just get rewarded with points for winning games.
2.3 "[3] Show your game status" -
This command available from the Main Menu allows you to see several
vital statistics from your record in Power Stones. Things like how
many games and points you have won and how many times you can start
or accept games will really help you keep your playing in focus.
2.4 "[4] Show list of active games and whose turn it is" -
This command available from the Main Menu does exactly what it says:
it will display a list of games that already have two players and
will tell you which player is required to move next in those games
in order to advance play.
If you are already in a game (or a few games, or several games!),
this feature will help you keep track of which games you must make a
move in.
Please don't keep your opponent waiting! Don't be a heel!
2.5 "[5] Show list of games needing another player" -
This command will show a list of games that have been started by
another player but still require an opponent for the game's creator
in order to start play.
If you wish to play the game with the person listed, then use option
"8" (see Section 2.8 below).
2.6 "[6] Show list of current players" -
Just for your own personal knowledge, this will list all of the
players currently in the Power Stones game, with a few other bits of
information (their ID number in the game, how many games they've
won, and how many points they've accumulated).
You want to play against an aggressive player? Check this list of
players to see who's a Nice Person and who's not.
2.7 "[7] Create a new game" -
If you want to start a new game, you will need to use this command to
do it. What the command does is allocate some space for a new game if
there is any. If there isn't any space, you will be courteously told
so.
Once space for a new game has been set aside, you must wait for
another player to agree to play with you... that is, another player
must access Power Stones and type "8" in the Main Menu and then the
ID number of the game that you created in order to play with you.
On a multinode BBS running Power Stones in a multinode setup, this
may not be a big deal; you might log in, create a couple of new
games, then go to play against someone else, and when you're done
making all of those moves, it's possible that yet another person has
logged in and accepted to play in one or more of those games that
you had created... you could then get in some moves in those games!
Wow!
Unlike many other "online boardgames" out there, Power Stones will
let two or more players alternate their turns in their games without
having to wait 24 hours to make each move. When we tested Power
Stones on a DevPal LAN, four of us called in and created three games
apiece and then while some of us did our turns, the others waited a
few seconds in the Main Menu and kept a lookout on the list of
active games to see when we could go back in and make more moves. It
was great!
2.8 "[8] Accept a game needing another player, and do your first turn" -
When you wish to play in a game which needs another player to start,
you would use this command to do so.
2.9 "[9] Do your turn in an active game" -
This is the command you use to continue playing in an active game
that you are already participating in. Your opponent is most likely
eagerly awaiting your move, so make sure to make all of your moves
in the games that you are signed up for!
2.10 "[Q]UIT POWER STONES" -
When you are ready to leave the game, use this command to return to
the BBS.
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3.0 THE GAME BOARD
When you enter this part of the game (basically, when you go to make your
move in a game against another player), you will be displayed a full
screen's worth of information, and you have to be able to manage all of this
"stuff" in order to make the right decision on the 'board.
3.1 The Game Board -
The item which encompasses the whole left side of the screen is none
other than the virtual playing surface itself, showing both your
stones and your opponent's stones.
How can you tell the difference between your stones and your
opponent's? First, the color scheme for the rest of the screen will
match that of your pieces. Also, the word "YOUR" is spelled out on
their the top of the screen of the bottom of the game board: if
"YOUR" appears at the top, then your stones are the ones marked in
bright yellow on brown or red... if "YOUR" appears at the bottom,
then your stones are the ones marked in bright blue or cyan on blue.
Easy, eh?
You may also note that each stone is marked with a letter. You can
find that letter also in a box located to the upper-right of the
game board: the box lists the number of spaces that the
corresponding stones on the game board MUST move if you select one
of those stones to use.
3.2 The Movement Box -
As mentioned above, there is a box listing the number of spaces that
your stones may move. This is the "Power Level" box, which consists
of two columns listing all of your available stones.
When you select a stone to move on the game board, you MUST move the
stone through its total movement!
IF you see that one of the entries is listed as a "0", that means
that that particular stone was "captured" by your opponent. Check
the game board to confirm this, if you are not sure.
3.3 Moving Your Stones -
Your stones are lettered "A" through "R", inclusive. If you want to
move one, just hit its appropriate key on your keyboard, and then
use your numeric keypad to actually direct your stone on the game
board.
PLEASE MAKE SURE THAT YOUR <NumLock> KEY IS ACTIVE!!!
Alternatively, you can use the number keys arrayed along the top of
your keyboard, but you need to use the movement rosette listed in
the lower-right corner to tell you which keys to use for which
directions.
You have a maximum of eight different directions that you can move a
stone. However, if there are other stones around the stone you pick
to move, or if your stone is located at the border of the game
board, you may have less than eight possible directions available.
This is a key mapping of all eight directions:
NW-7 N-8 NE-9
W-4 E-6
SW-1 S-2 SE-3
As mentioned before, you must move your stone through its full range
of motion: if stone A is listed in your Power Level box as having a
movement power of 7, then you MUST move the stone through SEVEN
squares on the game board. You CAN go onto the same square more than
once if necessary.
If you pick a stone which has already been eliminated from game play
by your opponent, you are considered to be voluntarily Skipping Your
Turn (see Section 3.4 below).
3.4 Skipping Your Turn -
If you elect to skip your turn (forfeit your turn) and let your
opponent move, then either hit "S" or the key to access any of your
stones which have been eliminated by your opponent. You will be
returned to the Main Menu at this point.
3.5 Yielding the Game to Your Opponent -
If you believe that your cause in a game is hopeless, you may yield
the game (forfeit the entire game) to your opponent.
Be forewarned! You may be helping your opponent! Read Section 5.0
below for the details.
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4.0 HOW TO CAPTURE STONES
Now we come to the fun part of the instructions: how to capture your
opponent's stones!
This is very simple: all you need to do is get one of your opponent's stones
in-between any two of your stones, in any orientation (vertically,
horizontally, diagonally).
Easy, though? Not hardly! If your opponent is very crafty, he MAY NOT move
any of his stones with high movement points (9 is the maximum) unless
absolutely necessary, so you can't tell offhand which of his stones can
escape your clutches or any traps that you may set on the game board. Plus,
any stones in the four corners of the game board CANNOT be captured!
A good thing, though, is that if there is plenty of room for your stones to
maneuver, you can "hide" the movement capabilities of your high-movement
stones by crossing and re-crossing the same squares on the game board to
fool your opponent into thinking that your high-movement stones are really
the lower-movement ones.
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5.0 THE SCORING SYSTEM
The scoring system is relatively simple, too, but it has some restrictions
you should know about.
First, the actual calculation of game points collected by a player is the
movement power of the stone captured, squared. That is, it's the following:
( captured stone's movement power ) ²
So you get more points for defeating the high-movement stones of your
opponent.
Also, you may earn a bonus amount of points for capturing all of your
opponent's stones quickly. This is obviously a rare event; only one game
tester was able to do this, and we think it was either blind luck or
collusion between the two players.
Here's something important to remember, though: ONLY THE WINNER OF A GAME
GETS HIS/HER GAME POINTS! That is, while it is true that both players gather
game points for capturing his opponent's stones, those points are held in
escrow in a "bank". The "bank" only awards the deposited points to the
winner of the game; the loser (or the person who forfeits the game) gets
nothing (in layman's terms, zero-zilch-zippo-nada).
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That's pretty much it! If you have questions about the game, or if your
sysop has not registered POWER STONES yet, please talk to your sysop ASAP!
- The designers at Radical Wave